Communication & Experience design

I design to spark
something in people

Moments that interrupt the everyday and open up space for something new —
a shift in perspective, a realisation, or a feeling that stays.

Because a story isn’t finished when it’s told, but in how it’s experienced, remembered, 
and carried forward.

Starting point

Every project starts with a question or challenge. What needs to change, and for whom? We define the core message that everything builds on.

Route

We turn complexity into a story people can follow. Something they recognise and care about. This is where meaning starts to land.

Tools

A story only works when people can experience it. We design moments that pull people in and keep them engaged. From passive viewing to active involvement.

Destination

We shape the experience into something real. Visual, digital, spatial — whatever fits the story best. Craft turns the idea into something people can actually interact with.

Starting point

Every project starts with a question or challenge. What needs to change, and for whom? We define the core message that everything builds on.

Route

We turn complexity into a story people can follow. Something they recognise and care about. This is where meaning starts to land.

Tools

A story only works when people can experience it. We design moments that pull people in and keep them engaged. From passive viewing to active involvement.

Destination

We shape the experience into something real. Visual, digital, spatial — whatever fits the story best. Craft turns the idea into something people can actually interact with.

COMMUNICATION & EXPERIENCE DESIGN

Surprises

that draw people in.

Surprises visual
COMMUNICATION & EXPERIENCE DESIGN

New perspectives

that reshape how they see things.

New perspectives visual
COMMUNICATION & EXPERIENCE DESIGN

Interaction

that turns attention into involvement.

Interaction visual

SOMETHING

Surprises that pull people in. New perspectives that reshape how they see things. Interaction that turns attention into involvement. That’s where patterns break. Where the expected slips — and something shifts. Because not everything needs more information. Sometimes, it needs something you can feel.

That’s where Some Studio comes in. Designing some things that actually stick.

I’m ytour creative guide, let me draw you the map!

Project overview
Project 1
Justdiggit

Kijani app animations

Animations for an aplication that teaches african farmers to regreen their degraded lands.

Project 2
ZeroGames

ZeroGames branding & strategy

visual storyteller from communications strategy to all creative output.

Project 3
Brautist

Branding A Beer

Because who wouldn't want to build the visual character for a brewery.